LOCAL TERMINAL 쨌 WORKING BUILD

HULL REGISTER AM-0731 쨌 CIVILIAN FREIGHT CLASS

ARMED MERCHANT FLEET MANAGER

Command an armed merchant ship through long voyages while you work.

A desktop companion space management game.

M3 ??LONG VOYAGE ALPHA ALL SYSTEMS NOMINAL

01 쨌 THE OPENING

TUTORIAL SHOWCASE

One recording will show how a voyage begins: a ship, a route, a first contact, and what the crew does without you.

REC-000 쨌 INTRO CUT
SHOWCASE RECORDING PENDING Voyage ??Contact ??Combat ??Recovery
TUTORIAL SHOWCASE One recording, a few minutes. How a voyage begins, breaks, and recovers.

02 쨌 VISUAL HIGHLIGHTS

THE VOYAGE, ON SCREEN

Representative moments from a continuing voyage. Final capture comes later; the places are already real in the build.

BRIDGE-COMMS
LOOP PENDING
CREW COMMUNICATION Officers argue, joke, and report over the bridge in bubbles while the voyage keeps moving.
DRONE-OPS
LOOP PENDING

MINING OPERATION

A Utility Drone travels out, works an asteroid field, and hauls metal back to the hold.

NAV-LOCK
LOOP PENDING

NAVIGATION HAZARD

Asteroid lanes and drifting debris force small route decisions that stay with the ship.

ENV-SCAN
LOOP PENDING
ENVIRONMENTAL HAZARD Storm fronts and sector phenomena bend the long way between ports.
CONTACT-ALERT
LOOP PENDING

HOSTILE CONTACT

Contacts escalate into a slow, heavy engagement fought from the bridge, not a separate action mode.

WORKBENCH
LOOP PENDING

DEVELOPMENT SYSTEM

The Workbench and the editor are where this strange ship is being built, live.

03 쨌 IDENTITY

WHAT IS AMFM?

01

THE VOYAGE IS THE GAME

The long stretch between destinations is the main content space, not the stopping points.

02

YOUR SHIP KEEPS WORKING

Crew and systems run the ship while you work in another window.

03

WATCH. COMMAND. LEAVE IT TO THEM.

Observe everything. Step in when it matters. Let the crew handle the ordinary.

04 쨌 A LIVING SHIP

THE BRIDGE IS ALIVE

Officers have their own rhythm: arguing on quiet hours, filing reports, reacting to orders, making calls when you are away.

OFFICER-LOOPS
OFFICER CAPTURE PENDING
  • Bubble Chat
  • Official Reports
  • Combat Comms
  • Crew Decisions

05 쨌 CURRENT PLAYABLE EXPERIENCE

WHAT WORKS TODAY

A coarse status board from the current build.

  • VOYAGE PLAYABLE
  • COMBAT PLAYABLE
  • MINING PLAYABLE
  • DAMAGE & REPAIR PLAYABLE
  • OFFICER COMMUNICATION PLAYABLE
  • VOYAGE EVENTS ACTIVE DEVELOPMENT
  • TRADE / PORT ECONOMY PLANNED

CURRENT PHASE 쨌 M3 ??LONG VOYAGE ALPHA

No completion percentages. What is listed here runs in the current build; what is marked planned is next.

06 쨌 BEHIND THE SYSTEM

HOW THIS IS BEING BUILT

One person, a small team of agents, and a custom editor that keeps running while the game runs.

EDITOR VIEW
EDITOR CAPTURE PENDING
WORKBENCH
WORKBENCH CAPTURE PENDING
AUTHORING TOOLS
AUTHORING CAPTURE PENDING

Built as a one-person, AI-assisted game project.

07 쨌 DEVELOPMENT ROADMAP

MILESTONES

  1. M1 M1 ??COMBAT & SCENARIO PLATFORM FINAL POLISH
  2. M2 M2 ??ONE SHIP VERTICAL GAME COMPLETE
  3. M3 M3 ??LONG VOYAGE ALPHA CURRENT
  4. M4 M4 ??TRADE / PORT / ECONOMY PLANNED
  5. M5 M5 ??CONTENT PRODUCTION & SCALING PLANNED

Current phase matters more than dates. This build is a working alpha, not a schedule.

08 쨌 FEEDBACK

WHAT DO YOU THINK?