SYSTEMS
SYSTEMS
One continuing voyage experience, not disconnected modes.
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VOYAGE
PLAYABLE
A continuous world: routes, ETA, hazards, and arrival.
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COMBAT
PLAYABLE
Slow, heavy engagements with big guns and dense point defense, fought in the same voyage world.
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MINING
PLAYABLE
Utility drones travel to real asteroid sites, work, and haul metal back.
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DAMAGE & REPAIR
PLAYABLE
Damage persists; repair runs on time and resources, and ordinary fixes happen during the voyage.
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OFFICERS & COMMUNICATION
PLAYABLE
Officer callouts, chat projection, and reports keep the bridge human.
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VOYAGE EVENTS
ACTIVE DEVELOPMENT
Contacts, distress signals, derelicts, hazards and forced hostiles arrive on a continuing route.
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TRADE / PORT ECONOMY
PLANNED
Ports as rare, high-value stops; commerce, services, and the next big loop.
Current versus future is kept honest: no system above is listed as more finished than it is.